What's worse?

What could be worse than a Space Marine Legion that fell to the Chaos powers and rebelled against everything they once respected? We don't know, but it was probably pretty bad.

Thursday, November 18, 2010

UPDATE: Toys for Tots Warhammer 40,000 Charity Tournament

This coming Saturday will mark the "Two Weeks Until Toys For Tots Charity Tournament" milestone. So today, I have some BIG updates to the event. The two big updates are:




But to keep ALL of the info in one place, I am re-posting the earlier details here along with the newly-added details.

Another interesting twist to the subject, though, is that Sci-Fi Genre in Durham is hosting a 40k tournament the same day. Although they are not hosting a Toys for Tots event per se, I have sent an interloper to attend their event, and bring back toys that some of the gamers there are donating to the cause. Tis the season of giving, and I'm glad to hear that folks beyond the event I'm organizing are contributing! THANKS!

Onto the finer details.


Saturday, December 4, 2010

All Fun & Games. Apex, NC

Call All Fun & Games to RSVP your attendance to the event. You do not have to RSVP, but any walk-ins will be allowed to participate on a first-come/first-served basis after all the RSVP folks. Attendee limit is currently at 18 with the option to increase to a max of 24 players.

Check-in begins at 10:15 a.m. day of event

Games begin at 11 a.m.

Entry fee is "new in package" toy donation(s) to be given to Toys for Tots Foundation (benefiting the Raleigh Chapter http://raleigh-nc.toysfortots.org/local-coordinator-sites/lco-sites/default.asp). "Dig Deep" and give as much as you can - many children in the area wouldn't get a holiday gift if it wasn't for the U.S. Marine Corps' Toys for Tots program!
**SPECIAL OFFER FROM ALL FUN & GAMES: All Fun & Games will provide a 15% discount on any games, puzzles, etc. purchased for donation; there will also be a 10% discount for purchases for yourself. Just inform the store staff at checkout which items you are donating to receive the special discount on them.

Army lists are 1750 points

3 Rounds

2:15 time allotted per round

Random pairings in Round 1; Swiss-style pairings in Rounds 2 and 3

Missions will have primary, secondary, and tertiary objectives (with the Primary being means of determining winner and Secondary and Tertiary objectives acting as "tie breakers" if need be - see details below)

Crown "Best Overall," "Best General," and "Best Sportsman" winners

PRIZE SUPPORT WILL BE AVAILABLE. Over $100 in prize support will be offered throughout the day's event. Prizes will include Best Overall, Best General, and Best Sportsman. Other prizes will also be offered during individual rounds, and as the TO sees fit (in other words, *how* prizes other than "Best X" will be awarded is still To Be Determined).

WYSIWYG required; "Counts As" is acceptable within reason.

Painted strongly recommended, but not required.


10:15 a.m. - begin registration
11:00 a.m. to 1:15 p.m. - Round 1
1:30 to 3:45 p.m. - Round 2
3:45 to 4:30 p.m. - Food Break
4:45 to 7:00 p.m. - Round 3
7:00 p.m. and beyond - announce winners, brag, commiserate, pack-up, clean-up, etc.






Dawn of War

Seize Ground (Mod.)

Terrain Features


Pitched Battle





Capture & Control (Mod.)

Table Quarters


Primary. Determines the winner of the game. If someone wins on the Primary Objective, you can stop here; otherwise, refer to Secondary.

Secondary. First tie-breaker. If the primary objective is tied, utilize the Secondary Objective to determine a winner. If the primary objective is tied and the secondary objective produces a winner, you can stop here; otherwise, refer to Tertiary.

Tertiary. Second tie-breaker. If the primary AND secondary objectives are tied, utilize the Tertiary Objective to determine a winner. Since the Tertiary Objective is Victory Points for all missions, simply calculate VPs (pg. 108 of rulebook) and any player with even 0.5 more VPs than opponent wins.

Mission Objectives

Modified Seize Ground

· 5 objectives – 1 @ center of each quarter (total of 4) and 1 @ center of table

§ Each scattered 1d6+3” prior to roll-off to see who goes first; use little arrow on “hit” but halve distance (rounded up)

· Only Scoring Units may claim objectives; any unit may contest

· Player with most objectives wins this mission objective

Modified Capture & Control

· 3 objectives – 1 @ center of each players’ deployment zones (total of 2) and 1 @ center of table

§ Two Deployment Zone objectives scattered 1d6+3” after roll-off to see who goes first, but prior to deployment of any units; use little arrow on “hit” but halve distance (rounded up)

· Only Scoring Units may claim objectives; any unit may contest

· Player with most objectives wins this mission objective


· As per pg. 91 of 40kv5

Table Quarters

· Person w/ most Scoring Units in a quarter claims it; unit must be completely in quarter to count

· Any units except dedicated transports count for this purpose

· Player with most quarters wins this mission objective


· Player w/ most Scoring Units completely within opponent’s deployment zone wins this mission objective

Terrain Features

· Person with most VPs in an area terrain feature (which is defined as any terrain feature that is demarcated by a base and is not impassible) claims the terrain feature

· Player to claim the most terrain features wins this mission objective

Victory Points

· As per pg. 108 of 40kv5 (except player wins this condition if 0.5 VPs higher than opponent’s total)

Mission Special Rules (all missions)

Reserves, Deep Strike, Infiltrators, Scouts, Outflank, Seize the Initiative

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